In April 2020, Microsoft reported that subscribers to Xbox Game Pass, a Netflix-like subscription service, topped 10 million. The video game industry is expected to bring in more revenue than the sports and movies industries combined in 2020. Video Games’ Status Grows in 2020. Technological proliferation and innovation in both hardware and software are expected to be the key factors driving the growth China … 60% of Americans play … … Spain's video game industry revenue distribution 2020 by region Direct employees in the Spanish video game industry in 2020, by education level … As a result, the gaming industry experienced an almost 20% rise in revenue in 2020 and in 2021 the industry is set for another double-digit growth. In recent years, the revenue considerably increased and since 2017, the value has more than doubled. Gaming industry stats show that the industry is forecast to grow at a rate of 9.17% from 2020 to 2025. 2. The video games market was worth over $90 billion in 2020. Reports show that the video game industry revenue was $78.61 billion in 2017. However, Sony also produces many original video games for its console. When the world’s first video game, Tennis for Two, was revealed at a science fair in 1958, people were fascinated—there was clearly something special. (PC gaming made up 22% of revenue for 2020, and console gaming made up 29%.) In 2020, the video game industry raked in $158 billion USD on global, digital revenue. The global video game market size was valued at USD 151.06 billion in 2019 and is expected to grow at a Compound Annual Growth Rate (CAGR) of 12.9% from 2020 to 2027. The video game industry revenue statistics will blow your mind: Free-to-play games generated 80% of the total industry revenue. The global video game market is predicted to be worth $197.1 billion by 2022. The video game industry generated $179.7 billion in 2020. Esports market is on the route of surpassing $1.5 billion by 2023. WASHINGTON – January 22, 2019 – The U.S. video game industry generated a record $43.4 billion in revenue in 2018, up 18 percent from 2017, according to new data released today by the Entertainment Software Association (ESA) and The NPD Group. Digital games spending grew 12% year-over-year in 2020, reaching $127 billion across mobile, PC, and console. North America accounts for a quarter of revenue. That’s more than the combined revenue of the sports and film industry. Newzoo predicts the market will surpass $200 billion by the end of 2023. The boost was mainly due to the global lockdown after the Covid outbreak, which forced … In total, mobile games will generate revenues of $77.2 billion in 2020, growing +13.3% year on year. The industry was heavily affected by the impact of the COVID-19 pandemic which had begun in March and kept most people in … As a result, the gaming industry experienced an almost 20% rise in revenue in 2020 and in 2021 the industry is set for another double-digit growth. $173.70 Billion Revenue Generated from Video Game Industry During 2020 Most of the contribution to the global revenue came from the US, which is $60.4 billion. Gaming market revenue is well-positioned due to the massive bump in monthly digital gamers—last year consumers spent a massive $44 billion in gaming software and services. According to BCN Inc., the industry will see a growth from ¥6.1 billion in 2019 to ¥15.3 billion in 2023 3. Cloud gaming and esports up were by 79% and 54% respectively, propelled by limited hardware access and cultural phenomenon. Every year it feels like the gaming industry sees the same stories—record sales, unfathomable market reach, and questions of how much higher the market can go. Due to COVID-19 lockdown measure, all game segments saw a significant increase in customer engagement. The gaming industry has seen very high growth in revenues over the last decade or so. The gaming industry is expected to reach $180.1 billion in revenue by 2021. We’re already far past the point of gaming being the biggest earning media sector, with an estimated $165 billion revenue generated in 2020. 6. Razer plans to invest $7.2 million in Singapore’s gaming market. Console games revenue in Sweden from 2011-2020. The covid-19 pandemic is the primary reason for the rise in video game revenue since most of the people had to spend a lot of time inside their homes during the lockdown. The global video streaming market size was valued at USD 50.11 billion in 2020. , Dec 6, 2021. Video gaming in China is a massive industry and pastime that includes the production, sale, import/export, and playing of video games. According to a report released at the 2020 China Digital Entertainment Congress in Shanghai, cited by China.org.cn, China’s gaming industry revenues rose 22% year-over-year so far, to 139.5 billion yuan ($20.5 billion). In 2019, video game industry revenue was set to surpass $152 billion. The 50 Biggest Video Game Franchises by Total Revenue. That would be 9.3 percent year-over-year growth. In the video game industry, 2020 saw the launch of the next generation of video game consoles, with both Microsoft and Sony Interactive Entertainment having released the Xbox Series X/S and PlayStation 5 consoles, respectively, in November 2020. The video game industry is the industry that connects with the development, marketing, and monetization of video games.. Modern personal computers have many innovations: sound cards, graphics cards and 3D graphic accelerators, faster CPUs, and dedicated co-processors like PhysX are a few of the more notable improvements. (Wallach, 2020) The revenue of mobile gaming reached $85 billion, eclipsing the revenue from PC and consoles at $40 billion and $33 billion, respectively. Companies like Microsoft, Nintendo, Twitch, and Activision have all reached new heights in player investment. According to analysts, the total revenue of the entire gaming industry in 2020 will amount to $179.7 billion (an increase of 20% year-on-year). The same happened with esports, which came to the rescue with live content while in-person sports and events were on pause. U.S. video game revenue is forecast to reach $230 billion by 2022, … The United States has the largest video games presence in the world in terms of total industry employees. This was an increase of 15.4 percent when compared with 2019. Video Gaming Industry Forecast for 2021. Revenue is projected to cross the $30B mark for the first time in 2021 and reach $30.37B. In 2020, the experts say the industry is set to break even more records. The global video gaming industry is expected to be worth roughly $159 billion in 2020. Global video game revenue is up 20 percent in 2020, and will finish the year at an eye-watering $180 billion according to data from IDC. According to data presented by Safe Betting Sites US, revenue from the US […] Video gaming in China is a massive industry and pastime that includes the production, sale, import/export, and playing of video games. Call of Duty: Black Ops Cold War was the best-selling game of the year, while the Nintendo Switch was the No.1 platform. Esports was once a … There are a few reasons why mobile will enjoy more growth than both PC and console gaming: Video gaming trends have experienced a massive surge in players and revenue recently. Gaming is not just a spectacle. China … The tech industryis looking for ways to make And forecasts call for further growth to more than $200 billion by 2023. This surpasses the box office film / the movie industry revenue by an easy 4 times, AND almost 3 times the music industry has built up thus far. IDC estimates video-game industry revenues reaching $179.7 billion for the year. Video gaming in China is a massive industry and pastime that includes the production, sale, import/export, and playing of video games. But this growth won’t last too long, as monthly digital gamers are expected to increase by just 1.1% in 2021. The games market in the Asia-Pacific region was estimated to generate 84.3 billion U.S. dollars in revenue in 2020, which was calculated to account for 48 percent of the global games market revenue that year. Source: Newzoo. With In 2017, the U.S. game industry as a whole was worth US$18.4 billion. According to the source, in 2020 the majority of revenues cam from the sales of digital products, approximately 45 percent over the total that year. Razer is well-known for its … China … 6. In 2020, the online gaming industry generated around $21.1 billion in revenue, translating to a 21.9 growth compared to 2019. There are a few reasons why mobile will enjoy more growth than both PC and console gaming: Video game industry revenue was set to reach $159.3 billion at the end of 2020. How much is the gaming industry worldwide? In 2020, the global gaming industry was worth $152.1 billion. The digital games industry is booming. 70% of gamers are age 18 or older. In total, mobile games will generate revenues of $77.2 billion in 2020, growing +13.3% year on year. SYDNEY, Australia – 9 June 2020 – The Australian video games industry has experienced a marginal decline in value for the first time since 2012, according to data released today by the Interactive Games and Entertainment Association (IGEA) – although the sector is confident the emergence of new platforms, games and technologies will propel its expansion … Rising technologies like VR, cloud and the advancement of 5G will mo… This Top Video Game Companies ranking is based on analysis of annual and quarterly financial reports published by a number of relevant publicly listed game companies. In 2020, China's video gaming industry reported a total revenue of 279 billion yuan, up from around 231 billion yuan in the previous year with a 21 percent year-on-year growth rate. The video game industry is the industry involved in the development, marketing, and monetization of video games.It encompasses dozens of job disciplines and its component parts employ thousands of people worldwide.. A number of events accelerated the video game industry’s growth last year. Technological proliferation and innovation in both hardware and software are expected to be the key factors driving the growth By comparison, the global box office industry was worth US$41.7 billion while global music revenues reached US$19.1 billion in 2018. The US Video Game industry experienced an almost 20% increase in revenue as a result of 2020’s pandemic. The global video game market is forecast to be worth $159 billion in 2020, around four times box office revenues ($43 billion in 2019) and almost three times music industry revenues ($57 billion in 2019). But this growth won’t last too long, as monthly digital gamers are expected to increase by just 1.1% in 2021. $173.70 Billion Revenue Generated from Video Game Industry During 2020 Most of the contribution to the global revenue came from the US, which is $60.4 billion. Research lead covering internet and gaming. According to analysts, game streaming platforms and flat rate packages offered by Ubisoft’s Uplay and Google’s Stadia may help to increase casual gamers and revolutionise the way we consume video games 1. For example, industry revenues increased from $8 billion in 2006 to $160 billion in 2020. As of 2011, the console games market in Sweden generated a revenue of roughly 1.4 billion Danish krone. Mobile games are still the biggest slice of the industry’s pie, representing 46% of revenue in 2019, and 49% in 2020. 50 Years of Gaming History, by Revenue Stream (1970-2020) - Full Size. Gaming market revenue is well-positioned due to the massive bump in monthly digital gamers—last year consumers spent a massive $44 billion in gaming software and services. Nontraditional gaming companies, like Meta, Apple, and Google, are getting into the industry. Game and esports data firm Newzoo predicts that the global video game industry will shrink in 2021 after reaching record highs amid the COVID-19 pandemic in 2020. The Japanese tech giant now makes most of its gaming revenue, which totaled $25 billion last year, with the PlayStation 5 which came out in 2020 and became the world’s most popular next-gen video game console. Video Gaming Industry Forecast for 2021. (Source: Variety) Predictions say that in just five years’ time we can expect a total income of $300 billion for video games. All game segments saw an increase in engagement and revenues as a result of the COVID-19 measures, but mobile gaming saw the biggest increase. The revenue of the Swedish video game development market amounted to over 34.73 billion Swedish kronor in 2020. And forecasts call for further growth to more than $200 billion by 2023. eSports Statistics. Newzoo predicts the market will surpass $200 billion by the end of 2023. So much that in March 2019, the retail revenue of the US video game industry reached $119 billion. Momentum built from the previous year looks set to continue this 2021 as projections have the US video game industry crossing an important benchmark. COVID-19’s Effect on Society and Work Disrupts the AAA Gaming Market in 2021 China … In the video game industry, 2020 saw the launch of the next generation of video game consoles, with both Microsoft and Sony Interactive Entertainment having released the Xbox Series X/S and PlayStation 5 consoles, respectively, in November 2020. The same can’t be said for the handheld game market, which was seen its small share of yearly revenue decrease to only a sliver in recent years. Get in touch with us now. Sony remains the biggest video game company in the world 2021. The video game industry has grown from focused markets to mainstream in the recent years. J. Clement. The video game industry is growing so fast that some believe it will reach over $300 billion by 2025. The firm is predicting 2020 global game industry revenue from consumers of $159.3 billion, a 9.3% increase year-over-year. From simple one-time The video-game industry’s revenues are expected to exceed both sports and film combined in 2020, according to a new report from market intelligence firm IDC on Marketplace. Skip to main content Try … The biggest market by revenue is Asia-Pacific with almost 50% of the games market by value. Video gaming trends have experienced a massive surge in players and revenue recently. Revenue is projected to cross the $30B mark for the first time in 2021 and reach $30.37B. Whether it’s playing real money poker or online multiplayer video games, the online gaming industry has consistently grown over the last three decades. There are more than 2.5 billion video gamers around the world. In 2018, handhelds claimed only a 1 percent share, roughly $2 billion, of overall game industry revenue, down from a 24 percent, $16 billion peak in 2007. Published by Statista Research Department , Aug 16, 2016. The industry was heavily affected by the impact of the COVID-19 pandemic which had begun in March and kept most people in … What’s more, between April 2019 and March 2020, the monthly retail revenue of the market averaged $1.2 billion. All game segments saw an increase in engagement and revenues as a result of the COVID-19 measures, but mobile gaming saw the biggest increase. Sydney – 28 January, 2021 – The Interactive Games & Entertainment Association has released the results of the 2020 Australian Game Development Survey, showing the industry grew its revenue 29% since 2019 despite the impacts of COVID-19. Video game industry revenue growth should continue through 2022 at least, researchers say, when video games are projected to bring in a staggering $196 billion. Video games are a billion-dollar business and have been for many years. The covid-19 pandemic is the primary reason for the rise in video game revenue since most of the people had to spend a lot of time inside their homes during the lockdown. Global video game revenue is up 20 percent in 2020, and will finish the year at an eye-watering $180 billion according to data from IDC. Way up. Back in 2019, this figure was around $151.55 billion. Gaming industry stats show that the industry is forecast to grow at a rate of 9.17% from 2020 to 2025. 2. The video games market could be worth over $90 billion by the end of 2020. Reports show that the video game industry revenue was $78.61 billion in 2017. For companies that do not split out their game revenues, the analysis includes estimates, which may or may not be indicated explicitly. The pandemic pushed at-home activities like video games to the forefront of entertainment. In April 2020, Microsoft reported that subscribers to Xbox Game Pass, a Netflix-like subscription service, topped 10 million. It is expected to expand at a compound annual growth rate (CAGR) of 21.0% from 2021 to 2028. Companies like Microsoft, Nintendo, Twitch, and Activision have all reached new heights in player investment. The average gamer is 34 years old. … Mobile market Mobile gaming accounted for $87.7 billion of the total revenue generated by the gaming industry (an increase of 24% year-on-year). ( The music … The global video game market size was valued at USD 151.06 billion in 2019 and is expected to grow at a Compound Annual Growth Rate (CAGR) of 12.9% from 2020 to 2027. The gaming industry has seen very high growth in revenues over the last decade or so. The video game market grew to the point where it surpassed the movie industry combined with the sports industry in North America. In the United States, video games generated approximately 31.9 billion U.S. dollars of revenue in 2020. According to a recent report by Newzoo senior market analyst Tom Wijman, the global gaming market will generate $159.3 billion in revenue in 2020. This fast expanding industry shows no signs of slowing down. Since these humble beginnings, video games have rode waves of technological advancements to burgeon into a $100+ billion industry. Video gaming in China is a massive industry and pastime that includes the production, sale, import/export, and playing of video games. Physical sales, however, were only $14.9 billion USD. The video game industry continues to prosper through six months of 2021 after setting revenue records during pandemic 2020. This prediction lies on the basis of the development of mobile gaming and other innovative offerings. Source: Newzoo. The video game industry is constantly evolving and inspiring innovation. 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