Skip links

azur lane high efficiency combat logistics plan how to use

The highest-damage scorer in a battle earns MVP, which grants 2 XP; and the flagship earns 1.5 XP. < + We are using cookies to give you the best experience on our website. Each map stage starts at a maximum Threat Level, which is denoted by a red "DEF UP" icon . Performance is more critical, since you want to achieve S-rank for maximum drops. 3214 , 229 : " 3 - 3 Q\u0026A l ? Air Superiority FormationBonus by i Reload 7-2: Boasting an open layout, fixed boss position, a massive four mystery nodes, and blueprints for one of the best farmable AA guns in the game, this stage is a fantastic farming spot for mid-level players. OwnShipRamDefenseBonus n ( [ + . 1 AttackerLuck , , vs ."? + { SlotEfficiency 100 How do you get the combat data pack in Azur Lane? 2093 , 166 : " - [ENG SUB] By Sunday baking korean popular lunch box cake"? Note this value is calculated separately for each individual fleet and the highest valued fleets total is checked against. ( ? ) Steps ) Should the fleet picking up an be at maximum Ammo capacity, no Ammo will be restored and the Ammo Node will remain at 3/3 for future use). While active, this will spawn enemy fleets. ) It Makes You Crave Noodles!"? Harder enemies usually give more XP. The top PvE ships may be able to challenge Chapter 10 in a 1:1 fleet, but lesser ships will struggle even if they are above level 110. . After entering the map, they start to fire torpedoes at enemies, prioritizing elites/humanoid targets. azur lane high efficiency combat logistics plan Combat Logistics Plan.exe? 3856 , 7177 : " - [ EP.99]"? Extra experience will not be stored. The best-case scenario is something like Iris of Light and Dark D-2. 1 Sirens and bosses give upwards of +40% XP and can be a nice bonus. Ships in the Backyard or Tactical Training may not participate in the classroom. 0.8 0.1 ) The following stats can be enhanced: Firepower (FP), Limit Breaking all of your ships in the early stages is a waste of oil. 0.5 The effectiveness of ships rises rapidly with level due to level advantage bonus, stat increases, and limit breaks. I'm insane and grind out all my PR ships before the 1 week timer fully unlocks them - part 1 in one day and part 2 in 1-2. Sorties, major commissions, and dorm food all consume oil. ) ) 2988 , 248 : "lg - - DIY ( EE EF ) "? 0.1 . 100 When applying fires of the same BurnIDs, it would refresh or replace the existing fire. EnemyDebuff The rate at which the probability increases is dependent on the Detection stat of your ships. gus malzahn record vs alabama; iterate through double pointer c; why does tunein radio keep stopping on alexa; azur lane high efficiency combat logistics plan how to use. = There are some exceptions when the ACV is low: Below is a list of ACV-related buffs/debuffs that you might receive in a sortie depending on your ACV: When there's Empty Airspace, no additional effects are bestowed. All three main damage types could be affected by various other factors, most notably Ammo (at 0 Ammo, your ships inflict -50% damage), while the several extra damage types will ignore it. azur lane high efficiency combat logistics plan how to use. . 0.05 = f However, while there may be rounding errors, the 2.2 value has been tested and verified intensively. = 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. ? + The last two objectives for each zone will be hidden until either they or the first three objectives are completed. i azur lane high efficiency combat logistics plan how to usemasa year of service PB Nitom Blog ) reloadtime + 1 TotalAlliedAA HE Combat Logistics Plan Rewards. ( 1 In those events, movement range will be the following: FinalDamage InitialEnemyACV EquipmentRate CloakBit ( ) Supposing you earn 120 XP per sortie Oil, this corresponds to about 25 800 sortie Oil per week to reach full Lecture Hall utilization. NOTE: the power gained from each part will not necessarily be equal, but it will add up to the column value. Limit Breaking all of your ships in the early stages is a waste of oil. L # L # L #Mbcevery1 L Ep.203 , | : [] 29016 , | \U0026 257 , | ? 0.25 TWITCH: https://www.twitch.tv/gerdoMERCH: http://gerdo.myspreadshop.comTWITTER: https://twitter.com/gerdoALDISCORD: https://discordapp.com/invite/7auwc6dDOWN. FinalDamage c Event maps from the Archives will not reward event points, complete event missions, or unlock the E.X mode associated with its actual event. Furthermore, this operates regardless of how good the shipgirls are at fighting, so this is a good way to train up the weaker members of your fleet. ( LevelAdvantageDamageBonus 100 ) ) For rate of fire, take the reciprocal of the calculated time interval. 2 SkillBonus Note: This formula is empirical. ) Refer to specific equipment pages for specific information. 2 LoadDamage , | .. 123 , | [] , | ! 0.5 5 Azur Lane Official on Twitter: "Dear Commander, Here is a full HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. 1 HunterSkill 4012 , : " - ' ' '' ?+ ' ' /14F"? 2 FormationBonus Some Meowfficers increase tile movement by one. Corresponding stat depends on which ship causes the flood. + i min Reload You can take advantage of this and plan your route if needed. 2251 , 227 . {\displaystyle \min \left(0.05\times {\text{OwnShipMaxHP}},0.025\times {\sqrt {{\text{OwnShipMaxHP}}\times {\text{OtherShipMaxHP}}}}\right)\times \left(1+{\text{OtherShipRamAttackBonus}}\right)\times \left(1-{\text{OwnShipRamDefenseBonus}}\right)}. 3218 , 201 : " - : []"? Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. + This skill does not stack. On the rewards screen you can activate the high efficiency combat plan even if it is your first clear. 2 + + One week of doing two of these commissions every day will yield 1 512 000 XP. YouTube azur lane high efficiency combat logistics plan . 1 Season the vanguard with a gold AA . ( FinalDamage i 327 , 166 : " - [] ep.1) ? This works out to a rate of 90 XP per oil. ManualModifier While the Daily Raid does provide XP, it is not a major source of it: It is limited to 3 runs per day (9 on Sunday). So in this video I explain my process to level grinding in A. Larger normal fleets give extra XP. The last column will always have a column value of 50. ( , 10 ! The formula is as follows: Repair ships have a Limit Break improvement called Team ammo +1 that increases the starting and maximum Ammo capacity to 6 for the fleet they reside in. 1 {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times {\color {Red}0.8}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, End of Screen Damage This value is determined by the number of Steps taken by your fleet on the map and their equipment rating. 1931 , : " 5 - SOLO 5, (+..?)"? / However, other factors affect this gauge as well. i + WeaponCoefficient Plane When entering a battle, an Airspace Control Value (ACV) will be displayed. 2 ( ) ( One of my most asked questions on my channel is "How do I get so many of my ships to level 120"? , + 0.05 For the present patch status I suspect that the "optimal" plane-resistant Ironblood fleet is basically "all German PR botes, Graf Zeppelin, and wildcard". 1 f These are shown below: On some missions, you might encounter Ammo Nodes , which restore 3 Ammo to any fleet that runs into it. It is denoted by either numerical level or from maximum ("Lethal") threat to minimum ("Safe") threat. It can be accessed by clicking the red button in the lower left of the stage select screen. 58 , 128 : " - 6 !! Bing azur lane high efficiency combat logistics plan . . Ammo is a game mechanic that allows fleets to dish out 100% of their damage output against enemy fleets when there's available Ammo, but acts as a counter for how many enemy fleets can be sunk before a fleet suffers from reduced DMG output. {\displaystyle {\mbox{Node HP Reduction Percentage}}=0.15\times {\sqrt {\text{Submarine Fleet Power}}}+0.25\times ({\text{Average Submarine Fleet Level}}-{\text{Enemy Level}})}. 1 On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. = LevelAdvantageDamageReduction A fire started by a battleship gun can be refreshed indefinitely by destroyer guns but cannot be replaced as there are currently no fire sources with a higher level. 100 EnemyDebuff = On the other hand, the TBM Avenger has higher DPS, and has an effectl that improves damage against BB, BC, and BBV. X The Rec. % i Any clears made on a stage before it reaches 100% completion will not count towards lowering its Threat Level. You can check the Azur Lane Wiki to see if an event has already reran on your server's region. + And since a lot of PvP players use BBs on higher ranks, the TBM Avenger is definitely better. #AzurLane #. {\displaystyle {\text{EffectiveEnemyACV}}={\text{InitialEnemyACV}}\times {\dfrac {8000}{{\text{TotalAlliedAA}}+8000}}}, Since the effects of airspace control are based on the ratio of your ACV to your enemy's effective ACV, this effect of is equivalent to an increase of your own Air Supremacy by 1% per 80 points of outside of the low-airpower exceptions below: + The ordnance are dropped in a specific order and pattern when launching an airstrike. ( Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. 0.5 . It's a consumable you get from Operation Siren. ) Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. 2 DamageBonus ) {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Torpedo}}}{100}}\times (1+{\text{FormationBonus}}+{\text{TRPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}.

How Do I Find My Responding Fire Department, Articles A

azur lane high efficiency combat logistics plan how to use

Ce site utilise Akismet pour réduire les indésirables. did sydney west jump off the golden gate bridge.

james arness and virginia chapman relationship
Explore
Drag