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humblewood subclasses

An Add-on Module for Foundry Virtual Tabletop. Humblewood add an additional 2d6 to the weapons base damage dice.Scofflaw At 18th level, you have advantage on attacks you make with improvised weapons. When you select this option, choosea damage-dealing spell you can cast. Before the Humblefolk Treaty was signed, vulpinscontrolled a large part of the Wood outside the influence of thebirdfolk, and bands of vulpin raiders provided their own kinwith a wealth of plundered goods at the expense of birdfolkand other humblefolk alike. Although they are not carrying heavy weapons or wielding a shield (though you maynecessarily prejudiced against those who are weaker, strigs are drop any held items as part of your reaction to spread yourquick to call out when someone is not doing their best for the arms). For the sake of simplicity we advise that, regardless of the physical measurements of a character, they follow theSex & Gender size category rules of their race (Medium or Small). Your base walking speed increases to 35 feet. When you reachtruly skilled can command an entire room through sheer force 5th level, you can cast fear with this trait, and regain the abilityof presence. You are a citizen of the Wood, caught up in this turmoil. Are the subclasses good? : r/humblewood - reddit You can use these backgrounds in addition to the back- Runners are the messengers and scouts of the Coalition,grounds available in the 5th Edition Core Rules. Any Bardic Inspiration gained in this way can only be used to perform your favorite trick. Clerics of night do their best to keep them-selves and their companions safe while journeying through Ward of Shadowsthe darkness. Subrace. You have proficiency in the Perception skill.could not predict. Even long lives compared to the rest of the Humblefolk, betweenunder such circumstances, cervans have maintained positions 100 and 150 years, something they attribute as much to theirof leadership and delegated responsibilities to make sure that way of life as the blessing of Cairith. tysons corner directory. Community might actually be on the weak side, but it is pretty flavorful and I think it'd be enjoyable to play. Most vulpins find strict authority distasteful, prefer-reputation that isnt entirely deserved. You may use Dexterity instead of Strength At 14th level, even if the target fails their for the attack and damage rolls of these unarmed strikes.saving throw they only take half damage from The damage die used for these unarmed strikes is thethe effect. Your base walking speed is 30 feet.ings. It is a politetake the time to learn. Printed in Canada.Contents Part 3: An Urgent Summons 1231. Speak With Bugs. Chapter 1 | Welcome to the Wood 23Hedge pointed mediators The most diplomatic and good natured of all the humble- areas and communal gardens can be constructed in the spacesfolk, hedges like to live quiet lives in villages throughout the between burrows. Chapter 1 | Welcome to the Wood 45Feature: Supernatural Presence d6 Bond Whether or not you are truly Wind-Touched, there are 1 I am guided by a wise elder who prepares me forfolk all across Everden that believe that you have been divinely my destiny.blessed. either does damage, or prevents damage ll You have advantage on Charisma checks made against one option under their attack, legendary, or beasts that are of Large size or larger. (Chaotic) of birdfolk culture, leading many to find you off-putting.d6 Bond Choose how your community regards you or roll on the table below to determine how you fit in. While ages fluctuate, gallus reach maturity around 18and can live anywhere between 70 and 100 years. You have proficiency in theAcrobatics skill. (1d2) lb.Luma 2'8" +2d4 25 lb. Your size is Small.dwarfed by nearly every kind of creature they encounter. Brawler. Corvums cut imposing figures, standing between 4and a half and 5 and a half feet tall, encompassing a varietyof different builds. But the Wood has also known sorrow. They also live for a longmust be resolved. You have advantage onDexterity (Stealth) checks made in dimlight or darkness. They can livelonger than any other birdfolk race, over 100 years. heavier, more muscular builds, standing aroundOccasionally, cervans who survive such traumas are 7 feet tall, and sometimes weighing over 200granted mystical visions. This innate bond with nature may alienate you from cityin your close-knit community has taught you how to inspire life, but you will always have a home within the more remoteothers and rally folks to a common cause. These are meant to ensure that everyonesWood, but they can prove exceptionally useful in communicat- feelings are heard and respected. members of the weasel family, such as ferrets and badgers. Additionally, theythat you are free to mix and match features or traits between pass information throughout the different camps of the organi-backgrounds. This spell does not require any somatic components to cast. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the . 7 I never really had a plan in life, I tend to just go Thugs are the muscle of a bandit group, and use their with the flow.size and strength to intimidate merchants into giving upwithout a fight. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose, The gallus are a varied folk, resembling as many different although you cannot choose to move upwards, landing invarieties of wildfowl as there are trees in the Wood. Additionally, Jerbeens synergize well in combat with their comrades, gaining advantage on strength saving throws and on saves against being frightened as long as they are within five feet of an ally. Languages. Convincing. You have an almost supernatural ability to Corvums are commonly accepted, sometimes begrudg- appraise objects. Here familiar beasts grow to unusual sizes, bearing markings and patterns unique to the Wood. in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You have advantage on Dexteritywinning a fight. creature (chosen by the creature when consumed).Community Domain Features Channel Divinity: Community Watch Cleric Level Feature Starting at 6th level, you can use your Channel Divinity 1st Domain Spells, Blessing of the Hearth to instill a feeling of vigilant protection in you and your allies. The trees are old and powerful, with rare specimens that reach as tall as small mountains. Hedges love gardening, and tend to keep aWood, or within the safety of birdfolk perches. Languages. Battle your way throughcaustic slimeswhose touch is a deadly acid,sticky slimesthat can suck a weapon right out of your hand, and the rareshifting slimeswhich feed on magical energies to become ever stronger. In addition to Glide, Strigs gain +2 strength, are at their strongest when in a forest. I wont tolerate anyone who insults me or5 my friends. ll You do not fall prone after taking falling damage. Has anyone played at a table with one of the new tender subclasses or feats? But quit- Captains are the glue that holds each bandit team together,ting the Bandit Coalition isnt so easy. This can help to ensure that the most integral rolls of a session are a success! Scroungecrafted items will otherwise last 1loosely-organized scroungecraft fairs. Forest-dwellers are again being displaced from their homes, seeking refuge in Alderheart, and perch-dwellers are doing what they can to keep themselves safe up in their canopy sanctuaries. Integrate your dndbeyond.com content: Characters, Spells, Items, Monsters, Adventures, Encounters, Classes, and Races. Exploration. (Stealth) checks when you attempt to hide in a forest.Woodland Survivors Languages. Writing Team: Christopher Pinch, Matthew Grevelyn, et al. You have advantage on Strength saving throwsbe surmounted alone. You choose whether any foe reduced to 0 hit points by this attack remains stable or dies. most treacherous terrain. At the discretion of the GM, your Humblewoodhave a flat weight modifier. Age. Two For Flinching At 18th level, you have perfected the art of exploiting your opponents weakness. But when 10th level hits those improvised weapons become properly scary! Your Charisma score increases by 1. Your base walking speed is 30 feet.12 Chapter 1 | Welcome to the WoodDusk Corvum As a dusk corvum, you are more at home in the bustleof society than in the wilds of the forest. You are able to interpret their responses in simple language. You cant discern color in darkness, only shades of gray.Canny Craftspeople Mapachs are most comfortable under the cloak of night. Ive been exists. Nobody tells Wood while traveling, and can usually locate a suitable safe me what to do. Possessing one of the most unique racial abilities of Humblewood, Mapach are a race of racoon-folk that gain +2 wisdom and +1 constitution.This race does not traditionally lean heavily towards good or evil, though the majority of Mapach stray towards a chaotic alignment. You can range for milesin the Wood without ever setting talon tosoil, moving more confidently through thebranches than some move on flat ground. The Deck of Many Presents TM CAMPAIGN SETTINGCOMPATIBLEGot feedback? They are a salt-of-the-earth sort of folk who believe in justice, the value of hardwork, and the importance of respecting others. Using your feathered arms, you can slow youra raptor. All characters and their distinctive likenesses are property ofHit Point Press Inc. in Canada, US and other countries. You can see in dim light within 60 feet of you as if it Strig culture is largely based on principles of strength were bright light, and in darkness as if it were dim light. JOIN OUR SERVER @THEDECKOFMANY deckofmany.com/discordTMCAMPAIGN SETTINGCreditsWriting and Game Design: Christopher Pinch, Interior Illustrators: L eesha Hannigan,Matthew Gravelyn, Jordan Richer, Andrea Radeck, Anneliese Mak, April Prime,Andrea Bruce, TR Rowe Beck Hallstedt, Ben Zweifel, Brittany Pezzillo, Christina Kraus, Christina Pirvu, Crystal Sully,Concept Creators: Ricardo Evangelho, Cynthia F.G., Derek Murphy, Emily Hare, Jordan Richer, Leesha Hannigan, Griffin Macaulay, Ilse Gort, Jason Rainville, Andrea Bruce Jen Pattison, Jon Neimeister, Julia Metzger, Katy Grierson, Kiana Hamm, KimberliEditors: Andrea Bruce, TR Rowe, Johnson, Lake Hurwitz, Lauren Henderson, Dominik ParisienArt Director: Leesha Hannigan Matei Monoranu, Paul Scott Canavan, Risa Hulett, Sarah Webb, Tiffany Turrill,Graphic Designers: Ricardo Evangelho, Vadim Ciocazan, Valeria Ivanova, Rajaa Al-Subairi Veronika Fedorova Front Cover Illustrators: Leesha Hannigan, Additional Contributors: Holly Conrad, Christina Kraus Deven Rue, Catherine HaritonBack Cover Illustrator: D erek Murphy Special Thanks: Gail Simone, Erika Ishii,Cartographers: Hugo Solis, Tim Paul Piotorwski, Brian Scott Walters, Geoffrey Palmer,Blue Sword Games, David Lanza Cebrian Russ Charles, Corrina Malone An extra-special thanks to our amazing 14,604Kickstarter backers who helped bring this project to life! Some races ent forms. Any additional dice added to the attacks damageFIGHTER roll are not affected by this ability.Martial Archetype At 10th level, the improvised weapons you wield become even more lethal in your hands. mum number each of the weapons damage dice could deal to the target. Play as one of the five core birdfolk races: Play as one of the five core humblefolk races: Choosing a selection results in a full page refresh. You may choose whether the jump uses your Strength or Dexterity score for determining combat, you can make a Dexterity (Sleight of Hand) check height or distance, and you double the distance you would against a DC equal to 10 + the targets Dexterity modifier. You cannot glide while wearing heavy armor, or if youcommon good. You can move through the space of any crea-to face even the largest threats head on. When you hit with one of had previously selected with this feature to another spellthese attacks you may attempt a stunning strike. While curledup you cannot move, attack, or cast spells with somaticcomponents, and your base armor class becomes 19. Bard and Fighter receive gain a few useful proficiencies picked up from your time onnew class options which are well suited to characters from the the road. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. They seem quite strong to me, maybe too much so. DnD Best Homebrew Classes (Top 10) | GAMERS DECIDE Resembling small hawks, eagles, and other birds of fall, and glide short distances. A slick rogue once gave you some additional healing with this trick you may also remove thepointers on zigging and zagging. Tool Proficiencies: Disguise Kit, one type of Gaming Setor Musical Instrument Feature: Bandit Routes Equipment: a knife, a cooking pot, a winter blanket, anobject you received as your cut from a successful robbery, a set As someone who once assisted in countless highwayof common clothes, and a pouch containing 10 gp robberies, you are familiar with the roads of the Wood and escape paths used by bandits. Additionally, you have advantage on Strengthface usually prevents them from attaining too prominent a (Athletics) checks made to climb any surface your talons couldposition in birdfolk society, but corvums are adept at working reasonably grip.behind the scenes, spreading their influence subtly and togreat effect. When falling you can use yourreaction to spread your arms, stiffen your wing feathers, Ability Score Increase. Scroungecrafting demonstrates creativity, ingenuity, materials into any tool or piece of adventuring gear worth 30and resourcefulness, but is misunderstood by outsiders who gold pieces or less. Sharp Mind. Choose one of these subraces. Additionally, if you move at least 20 feet in a straight linetowards an opponent, you can spend a bonus action to chargethem, dealing an extra 1d6 points of piercing damage. Waterfowl, while those with more muted feathers would be better assuch as ducks or geese, could be used as visual inspiration sable lumas.for communities of gallus living by Humblewoods wetlands.Other fowl, such as peacocks, could also be used. Under the guidance of a new leader, they seek to exact retribution upon the birdfolk cities and sow discord throughout the Wood.

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