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the final stand 2 best perks

Charge time is your weapon's shot delay (attack speed) plus 0.5 seconds. This is all around a very solid M82 build and will allow you to rack up hundreds of kills. Works with Chainsaw, Compound Bow, and M2 flamethrower. Builds with the label [T] benefit heavily from team coordination, and builds with the label [T] absolutely require team cooperation or they will not work. Final Stand 2 Wiki is a FANDOM Games Community. This can be a useful perk for some gear builds, mainly for the Heavy Sentry, Sentry Guns, and Mortar. Not taking damage charges up a frost nova based on your armour. Due to this, you are missing out on serious firepower in the endgame. Stage 2 Haki - 4,000 XP. Due to hit money being disabled while using this, it is generally not advised to use on fast firing weapons unless money is not a concern. This perk allows you to double or triple your dps with launchers due to allowing you to hit the same zombies multiple times while hitting new ones, while also providing a stun that makes it take longer for each zombie to reach the shop, essentially lowering the amount of zombies that your team has to deal with each minute, while also getting them lower to be easier to deal with. Increases the range, zoom and velocity of firearms. On higher difficulties, it is very difficult to keep zombies off the barricade. Deal increased damage to enemies from behind. Without bonuses, launchers with 5,000 damage will have the potential to instantly kill you. Here are the best Modern Warfare 2 perks to choose for most loadouts: Overkill. Almost all of these are locking perks. Note that if you prestige, you will be reverted back to level 1 and lose these perk slots, and when that happens you must level up again to unlock these slots again. Press question mark to learn the rest of the keyboard shortcuts This damage cannot reduce you below 25% health. If stealthed for at least 1.5 seconds, gain 100% critical chance after breaking stealth. Does not increase how many grenades and rockets the launchers hold. (60% becomes 30% increase to range). Affects all "grenade" type gear, including molotov and gas grenade and shurikens and zombie bait. The Final stand 2 Best Perks/Load outs Updated 2021! Critical hits will slow enemies for 1.5s. A Minigun on wave 30 on nightmare can actually get more out of. Investor is the only perk that disables the player's ability to receive donation. The damage dealt to you may seem like a big downside, but with this perk you can kill them before they get to you entirely (not really). 25s cooldown. Usually used with the Knife/Bat on wave 1, then a Bat/Katana on wave 2, then Katana on wave 3 and 4. Duration now also affects DoT hit money in a way that fast burn no longer increases hit money per second. 2 3 Perk Slots 3 4 Perk Slots 4 5 Perk Slots 5 6 Perk Slots What are builds? Disables picking up deployed equipment. Killing an enemy has a chance for them to drop a supply package, providing a 40% speed boost as well as ammo, health, armour or money. placeatme console command) to power up the Ebony Blade. Wo Long: Fallen Dynasty will be starting off its post-launch content offerings with a collaboration DLC with Naraka: Bladepoint.While the collaboration is already live in Naraka: Bladepoint, Wo Long players will have to wait a little bit longer. Using a gun without armour pierce makes this perk get countered by armour zombies. Due to the reasons above, it is recommended to avoid spending perk points on this perk. Affects all sources of damage, except equipment and DOT. Yellow perks increase the player's money gain, affect buy/sell values, and increase stats based on money or other yellow perks. It is best to keep this perk at lvl 2, any higher and you are likely to waste the perk on the sacrifices for the blood god instead of keeping it for the blood god. The benefit of this perk is so little that almost every red perk in the game would make you more money than this one. You cannot get temporary hp from this perk if you are not at max hp and the healing doesn't bring you to max hp. Only calculated for every individual weapon and not your total weight. Decreases your minimum weapon spread. It requires you to hold onto a lot of money for it to be effective. Recommended to avoid this perk as it has low impact usually, and with a good team it is still mediocre even with good coordination. (Example: If the critical multiplier is x3, then the super critical multiplier is x9. You must aim down the sights for this perk to take effect. Once per night, before you take lethal damage, temporarily become immune from all damage and regenerate 15% max health/s. Usually used as a way to beat the brawn over brain challenge. This does not work with most types of things that refill armour like, This does work with the armour regen from. Since infection is a type of zombie color, special zombies are not affected. Only builds up to 6 slots will be mentioned. This can be really helpful if you get tired of using a strategy and want to use a new one with different perks. Additive with the critical multiplier, so a level 4 Critical plus will increase the 3x damage of crits to 4x. Damage bonus is additive with other perks. Mainly used if you are spawnkilling with a launcher and have molotov and gas grenade on the side to make a bit of extra money during midgame. However, the Vargo 52 or the UGM-8 are also great alternative meta assault rifles/LMGs, if you prefer. 100% Wither is equal to the max hp of a pale common zombie. Using more than 1 causes the rest to give half as much. To unlock the dodge-buffing Observation Haki, you need to reach level 300 and have killed the Saber Expert. Manage all your favorite fandoms in one place! Kills add bonus wither damage to your next melee knife, up to 400%. It is a slightly stronger version of stopping power or bullet storm depending on your current heat. This setup still grants you a huge DPS boost like the. Wraiths, Frost wraiths, Drench Wraiths, Destroyers, Lurkers, Berserkers, Swamp Giant, Spongers, and the Boss are considered special enemies. Swamp giant does not give hit money, and killing it is nearly impossible outside of normal mode on wave 11-15, so this perk would be even worse on the swamp map. This does not affect the cost of weapons or laser weapons. Additionally weapons cool 30% faster. Critical hits deal thrice as much damage normally. The% Damage increase from this perk is shown in the hotbar. Can be used decently well on nightmare and below to upgrade the ammo box and shop sniper along with refilling the ammo box, especially with alternate accounts. Your damage output does not actually increase very well with this perk, since it requires you to not fire for 5 seconds in order to turn it on for 3 seconds and has a long cooldown. Don't target the same Enemy, try to hit as many different Enemies as possible by spraying across the Horde. The third way is to do a Career Reset for $10,000,000 in Career Mode. They are interacted with in the perks menu, which is found on the right side of the main menu. Increases your damage and resistance for every enemy that targets you within 80 studs. Every headshot will increase your bullet damage up to 4 stacks. You can attempt to purposely activate this at specific times (such as boss spawning). You must deal the killing blow for this perk to have a chance to activate. The extra attack speed with Frost Generator, the extra range on Heavy Sentry and Sentry Gun, and the extra velocity on Mortar are usually unwanted. It is recommended to avoid this perk, as some zombies ignore or penetrate armour resistance, and instead get life leech, which is also useful for melee. Using smoke bombs and bait to compensate for mistakes is also recommended. Increases the potency of your healing effects and increases the use speed of consumables. This perk is only really used on tanks with loads of perkslots. Reduces the effectiveness of movement speed penalties. If you have multiple people using the refill variant of Heavy Sentry with this perk, it is quite powerful, but you will want someone to use. The max decay allows the heat weapons to cool down faster similar to how reload speed would affect the laser weapons before the 5.4.0 update. Due to this lowering the hp of zombies combined with the slowing zombies, you will also likely get less hit money. Repairs start if the barricade has not been damaged for 3 seconds. Example: With lvl 3, you will get 3 gas cans and molotovs on 3 out of 4 nights instead of 2. Increases the duration between ticks of damage from your DoT effects meaning you have fewer hits of DoT a second. Low damage, fast-firing weapons receive the most benefit from this (i.e. On nightmare and impossible difficulties, the amount of money from piggy will be the amount of debt, and there is a cap of 6 piggy banks that can be used on those difficulties as well. Fully charged shots ignore armour. (The crit chance gained from unlucky shot does not affect scaling.). A teammate using charmer and/or using elusive on yourself is a good way to be able to get behind zombies without being targeted, although you will be putting yourself in danger of being killed by boomers and toxics. Recommended to avoid this perk unless you know what you are doing. Once per night, when your armour breaks, gain temporary health, and temporarily gain damage immunity and 50% bonus movement speed. Some zombies have resistance penetration, meaning that armour is much less effective against them. 8s Cooldown. To unlock Rainbow Haki, you'll need to complete the Horned Man 's quest. Use this with weapons with low ammo reserve or high ammo consumption like the, Accuracy gain and recoil reduction% after bonuses follows the formula. Reduces stamina consumption by 15% and allows sprinting with weapons for reduced speed. Make sure to put Golden Blades before you start knifing. Locking, so it ruins your potential in the endgame since you can't replace it with a red perk. Kill a zombie that is farther than 60 studs and any players within 40 studs of that zombie get the restores. Reload time% after bonuses follows the formula. It is the only yellow perk to provide buffs to the player's stat, not counting Gym Membership's free Body Building upgrades. Especially. Your max health resets every beginning and end of a night. Will also refill the roof ammo box while refilling the normal one, but the roof ammo box refills 4x slower, resulting in 48 ammo for the lower box and 16 ammo for the top box per 10 seconds with the prestige version. It is unlikely that this perk will have any impact on gameplay at all, as usually only 1 or 2 of the stats are actually cared about. Because of the perk's simple nature, it is viable on 90% of builds. Final Warning works like Titanfall's smart Increases your interaction speed and ammo efficiency. Only the player with the perk will have the discount (is not server-wide). With 100k cash, you can make 12k a wave. 2s cooldown. Reduces recoil gain and increases recoil recovery and accuracy while aiming down sights. You can also hold more grenades. Career mode weapons stay the same if you prestige. At the end of each night your money will gain interest. This is also reduced on the M203 from overkill pack and ice rifle as those cannot ADS. The perk icon will darken in the ui to indicate that it's been used up. The Cannon and Tesla Coil are a bit underwhelming however, and also require a gamepass to be able to use. Best case use is to give a tiny bit of time to teammates so that they can have more time for getting hit money during midgame, but usually it's better to just not bother. Only have one minigunner or the ammobox will die. Not really useful since you could just get a free upgrade using a red perk. One shot kill weapons that get a lot of headshot kills benefit the best, especially if they have piercing capabilities. Using this to support someone using melee is the main use, however it is extremely niche and often low impact so it is recommended to avoid using this perk. This build grants you a huge boost in performance overall (nearly double DPS, reload speed significantly faster) and will easily carry you on Hardmode, given you are using good weapons/strategies to support it. Jack of Trades used to be a green perk, but it was later changed to purple. Powerful with weapons with high attack speed like the Minigun and AUG. You must have armor for this perk to activate. Slow, hard-hitting weapons with critical chance benefit better than faster ones. Also works with throwable equipment as well as DoT effects. Ineffective later on due to the amount of zombies present. By the time you have you have 7/8 perkslots, you probably have a firm understanding of the game and can create builds yourself. Aelis, now known as The Queen of Nothing, rules her loyal rebels with unwavering - and often merciless - strength and cunning. Impact damage only applies to the zombie that are hit with the projectile. You have to be quite close to the barricade, restricting your movements a lot and keeping you farther away from shop. Doesnt affect laser weapons anymore, still effects energy. Due to the same damage per tick but more ticks per second, this perk will actually increase your damage per second with DoT effects, up to 66.67% more damage per second at lvl 4 from DoT effects. Reduces the time between each tick, resulting in more ticks per second. 10s Cooldown. Additionally reduces stamina consumption by 15%. (Placeholder obtainment method, will be changed in the future). For example, a player with a level of '2-14' is a level 14 who prestiged twice. Every reset rewards a Respec Token along with 1 mod per $1,000,000 when resetting. Effectively reduces indirect damage by 66.66%/75%/80%/83.3%. Players within this distance from you in studs are ignored. This perk is additive damage, meaning it will be diminishing other damage perks. Speedload and Steady Aim are near-essential perks for improving the Minigun's effectiveness. Invincibility is indicated by the light blue screen tint. Shockproof had 125%/250%/375%/500% indirect resistance instead of 200%/300%/400%/500%. This is a perk that is viable on 90% of all builds. Only increases firearm speed. Fallkniven LTC Pen Knife, Black Handle, Plain w/Wood Gift Box LTCBK $ 79. Certain perks are locking perks, meaning that once you leave spawn with them equipped, or if you equip them after leaving spawn, they can not be unequipped until the current game ends. 40% of each of the perks: stopping power, juggernaut, lightweight, and profiteer. Players can equip up to twelve perks, given that they have all of the perk slots unlocked, though some perk slots only allow one perk color. Useful if high damage is needed with a molotov and no gas cans are available, otherwise perks like. Recommended to use with money printing builds, like the. Being near the shop at night will automatically refill the Ammo Box. This is the first Strand weapon in Destiny 2 revealed. some of you could check it out maybe you can get it to work. Remaining untargeted upon killing grants stealth and a 25% speed boost. Grenadier originally required grenade kills for grenades to be refilled, giving people a ridiculous amount of XP and in-game money with other perks. Due to this only being able to happen once every two nights and potentially getting your team killed with the burst of zombies spawning after it ends it is often better to just take a different perk. This perk is decent for weapons that have. Increases the chance for random effects to occur. Highly recommended to have one person using this for the pacifist challenge. Shadow rounds does not deplete a shot from the magazine. Increases the amount of yellow money you gain. After not being targeted for 5s, gain increased critical chance. Warzone Season 5 Last Stand: 5 best loadouts for Rebirth Island. Action Speed includes Refilling, Reloading, Melee Attack Speed. You can deploy equipment without breaking invisibility. Can be decent for weapons with high fire rate and ammo capacity such as Minigun or Laser Minigun. Players are given an option to permanently "prestige" a perk to level 4 once the player is level 50. Below is a list of all perks in The Final Stand 2. Charge refills 2 nights. Reduce damage taken from explosions and damage over time effects. Niche perk that is generally only seen on good teams due to requiring coordination to be useful, as well as self sacrifice. Helmet zombies will counter this if you do not have armour pierce (or a way to headshot on other parts of body). Some zombies have resistance penetration. At level 3, they will cut the reload time to 5.77s (2.88s w/ max Fast Hands) and increase the minimum accuracy to 31%. Max kills per night increases overtime. (M79, RPG,etc). Using this makes it harder to get headshots, to the point that it may often result in lowering damage output instead of increasing it. Reduced by 30% for weapons that fire multiple projectiles. Builds with the label [U] Are unchaperoned and are NOT niche and don't require team coordination for them to function, although they can be built to have team coordination with the right perks. Very situational perk, however weapons with 20+ crit chance and fast attack speed benefit greatly from this perk. The benefit from this perk is so little that almost every red perk in the game would make you more money than this one. Killing an enemy has a 30% to restore ammo in your deployed equipment. Increases your resistance, health regen and armour regen per 10s for every locking perk equipped up to 4. It showed the names of perks rather than images. As a result, expect to be laughed at and/or votekicked by veterans of the game for using this perk as a safety net. Perks are bound to the player and are not lost by leaving or game over. Very good with a crit Energy Rifle build, however a lot of perk slots and prestiges are recommended. A berserker has 50% resistance penetration making 40% resistance turn into 20% resistance. Can sometimes be used during early and midgame, but the benefit is so small that it's usually better to just take something else, especially considering how few perk points new players get. When above 50% heat, you gain only the damage. Perk counter indicate how many escape attempts remaining. Increases the damage and accuracy of your shots but also reduces your total rate of fire by 15% and increases recoil by 30%. Jan 21st, 2022. No teammates from a 32 stud radius must be present for this perk to activate. game: https://www.roblox.com/games/133815151/The-Final-Stand-2-5-7-Difficulty-Update-PerksScript: The script is at the bottom of the commentsIf it does. Requires at least one prestige into either Head Breaker or Critical Plus to be just effective enough on Nightmare (or 3 tier 3 unlucky mods on the p90), This is due to the Multiplicative nature of the, Headshots are very important, Prioritize Accuracy over Bullets Fired, This is about as strong as a Minigunner and cheaper but is very inconsistent due to the randomness of Crits.

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